Monday, March 16, 2009

Slow, Slow Progress

So here we are, the middle of March, when I had hoped to be getting our website up and the first few screen shots out to the public to reveal the game we’ve been working on since August. However, due to unforeseen hurdles, we’re not quite there yet. We are hoping now to have something by the end of April. Fingers Crossed.

From the programming side, I’ve been making a few changes to the way the engine runs and how object interact with each other. Things are getting much closer to done on the programming side, though there will be massive amounts of testing to do once I have real assets in the game building tools I’m designing.

This brings me to a point of discussion that the team has been having. Since the Xbox 360 limit for file size is 150MB compressed, we are going to have to make some sacrifices for the console version of the game. However, we are planning on a PC version that we will release afterward with more music, more sound effects, higher resolution art, and possibly an extra thing or two in the game. The PC version will probably be slightly more expensive than the Xbox version (we’re talking like a dollar here), to make up for the extra effort in that one.

We are also getting close to getting our website up and our game revealed. A bit more work on the team’s part and we will be giving you a small glimpse of what we hope will be an exciting new XNA game for both the Xbox 360 and the PC.

Until then, I’ll keep you posted on our progress as it comes up.

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