Friday, December 12, 2008

Season's Greetings

Well, this basement looks pretty darn nice with the Christmas lights I’ve put up. I of course don’t really turn them on; it attracts all manner of creepy-crawlies when I do. But just having them hanging here, full of luminescent potential, cheers the place up a bit.

Now, to ATSS…the time is coming when it will no longer be known as ATSS, my good friends. The game that started off as a space Role Play adventure morphed significantly a few months ago and is now something else entirely. And its coming along splendidly. Right now Dan and Troy are working on storyboarding the whole shebang, and we are working on quite a bit of story work at the moment, fleshing out everything that happens in the game, and where it happens. I’m also working very heavily on what happened in the world before the game.

So since there isn’t much I can say about the game proper at the moment without letting the cat out of the bag, I figured I’ll give some idea of what our timeline looks like for the game.

We are planning on a February or March reveal including some screen shots, description of the game, and a website. During the summer we are planning some game updates as well as some web content to help people get excited for the game and get into the world of…oops, I almost said it.

Release is planned for before Christmas next year on the Xbox 360. We are hoping to talk to Microsoft about their plans as well for being able to sell XNA games over Games for Windows, but we have to see how that will work.

So that’s about it. I’m going to get back to writing about this world and its inhabitants, and you folks can get back to wondering whether we’re making a first person farming simulator.

An early Merry Christmas and Happy Chanukah to all!