Tuesday, May 26, 2009

A long overdue Update

So, things have been very quiet on the blogging front here at ATSS…or should I say 3 Magi Games, inc. Yes, that’s right, we’re officially incorporated and all filed…Website coming soon.

In other news, we have brought on our new artists now for several weeks and they are producing some really great concept work in preparation to begin working on game assets. We are in the middle of pinning down the exact art style we will use in the game, and once that is done we will hammer out a defined pipeline for our art production, and then we are off to the races.

Music is coming along well and we are getting closer and closer to a real “feel” for the game world. Our composer is very talented, and many of our hurdles are learning to do more with less as the game size will probably prune back what we would like to do musically. But then again, maybe not…more on that at the end.

We have also brought on a sound effects person who has begun working on some “sketches” of what the world might sound like. I’ve listened to his first run through of some ideas and they are very cool. One of the interesting things to consider will be matching up sound effects with animation speeds.

As far as the game data goes, I am in the process of entering the game data into our proprietary developer tool set. I’m about 70% of the way through entering the main section of the game data, though animations and scripted events are not currently included in that information. When the game data is complete, I will begin working on our game UI so that we can prepare for…

Game Demo submission to Microsoft. Yes…we may be moving this game from the Xbox Community game section of Xbox to the XBLA…if we can get some support from Microsoft when we submit our demo. This would be ideal as it would allow us to build a bigger game, include achievements, and fundamentally allow us to deliver the best possible experience we can to our customers on the Xbox.

So yes, there’s a LOT going on right now. Next time I’ll tell you about how we’ve moved out of the basement and into a “You Store It” facility where the rats are far fewer, there is not nearly as much deadly mold, and getting in and out without being seen has become our most constant problem.