Thursday, February 26, 2009

Chugging Along

We haven’t had an update in a while since there really hasn’t been much to report. Things slowed down for about a month due to the fact that this XNA game isn’t our full time paying job (in fact, it hasn’t paid any of us yet, so it’s not even a part-time paying job yet). But we are back on track and attempting to make up for lost time. We are still hoping for a December release for the game, and perhaps some other cool milestones along the way. We are also now expecting to reveal the game some time in April with a new website and screenshots to go with it.

However, the current phase of production is exceptionally boring in the blog area. I am currently working on the game data for level layout and object placement/activity, all of the animations and game states. This is a long and tedious process that is so incredibly integral to the game that there won’t be one without it. However, when it is done, the artists (both visual and audio) will know everything there is to know about every level and object in the game. It’s pretty cool to see the ideas that started out as vague concepts in my head evolve into art, programming, and data.

Another side of our production has born some fruit. Dave, our composer has put together a few great concept pieces for the game’s music. They really are incredibly impressive for the short amount of time it took him to put them together.

So, things are moving along here. We are trying to reach out and touch base with a few different people in the games journalism side of things to maybe give them a first look to get our name out there a bit when we finally do move to reveal the game. So far, we’ve been met with total silence. I’m hoping we have a little more success in the coming weeks.

Ah, that’s the service elevator; the exterminator is here for this noon-time trip to try to hold back the growing infestation of what look like mutated rats that have been trying to eat our office furniture. I’m off to do what I can to defend our small fragile development studio.