Monday, January 11, 2010

The End

The project is done, as in dead. This seems to be the fate of many start-up projects with no capital. Unfortunately I can’t say that I’m ultimately surprised as commitment to the project was in (understandably) short supply by those working on the project who were seeing no cash coming in. It was an overly ambitious game for a first attempt, and everything that went into it was a very heroic effort by a number of artists who did amazing work.

At this point, revealing details of the project isn’t really what I have in mind. Instead, I’d rather just let our game die a silent death after almost a year and a half of work and move on.

And moving on is exactly what 3 Magi Games is going to do. I (being the only actual employee, and owner of the company) am pushing forward with creating a new game engine for an even smaller game than our first project. Smaller, and art-asset wise, much more realistic. But from a game play point of view, it’s somewhat more ambitious.

However, with that ambition comes planning and caution. I am now entering the planning phase for the new game and its engine. I will hopefully be entering full on pre-production in the next month. The goal is to produce almost the entire game before bringing in a new artist or two to work on the project. This will hopefully allow me to optimize my time and effort and reduce the amount of time that the artists need to work on the game (and perhaps I can raise some capital at that point to help out with creating the project instead of people working on spec).

So, the project codenamed ATSS is dead, but 3 Magi Games marches on.